* Lure of the Labyrinth *

In the world of “Lure of the Labyrinth”, students (players) progress through three sections, or ratherĀ  “wings.” Each one is related to a different maths strand that is part of the typical pre-algebra curriculum.

  • Proportions (including fractions and ratios),
  • Variables and Equations, Number and Operations (including geometry, order of operations and modular arithmetic)
  • Each of the three wings includes three puzzles, and each of the puzzles has three levels. The levels progress from easy to hard. And, continuing with the “rule of three,” students have to successfully solve each puzzle three times before they can eliminate a room.

It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet – and save the world from monsters!
In order to help teachers integrate the game into their classrooms, the publisher offers extensive material on how to implement Lure of the Labyrinth.

More information on the software is available here.